Release date and everything we know so far

Apex Legends update 13.1 is coming later this month and will bring a number of buffs and balances to the game.

Battle Royale games usually get updates mid-season, and so will Season 13.

Update 13.1 will bring a variety of new content and will launch in June 2022, which means players are now preparing for the launch.

Of course, there will also be some bug fixes when the patch is released.

We can get all sorts of leaks and hints from Apex Legends update 13.1, so scroll down to find out everything we know about the upcoming Apex Legends update 13.1 patch notes so far.

Apex Legends Update 13.1 Release Date

Credit: Epic Games

According to leaker Thordan Smash, via Charlie Intel, the patch 13.1 update is scheduled for release on June 21, 2022.

The date has not been officially announced, but we will update this page once Respawn confirms the release date.

Apex Legends Update 13.1 Patch Notes

Apex Legends Season 13

All these patch notes are from official Electronic Arts website.

Lifeline Clinic

Welcome to Lifeline’s Clinic, a new place to heal and relax. This new state-of-the-art building sits between gardens and growth towers at the northeast corner of Mount Olympus.

In the center of the main floor of the clinic is the medical area. With it, Legendaries can take advantage of Outland’s most sophisticated auto-healing system. Whenever an injured Legendary stands on the platform, the healing tether activates and attaches to them. If the medical pod is charged, they will receive continuous treatment. Additionally, the Med-bay’s holographic display will indicate if someone is recovering, or if the Med-bay is charging.

If you want better loot, just head to the “emergency platform” in the back and use the care pack console located there. Make sure to get to it first, as you can only use the console once per game.

Control time-limited mode return

Control mode resumes during the Awakening Collection event, and this time, World’s Edge will join the rotation of Olympus and Stormpoint. If this will be your first time playing Control or it’s been a while, catch up on our blog explaining the popular mode here. Also, check out the new features we’ll be adding to Control during the Awakening Collection event:

  • Ad Drones are brought to Control for flavor and storytelling purposes, but yes, you can shoot them too.
  • Matchmaking Improvements – Fill missing player positions with new players at the start of control to prevent unbalanced matchmaking.
  • Added tabs to the About screen – visible in the lobby and accessible in control matches.
    • One of the new tabs breaks down rating values.
    • Another breaks down how the generation system works.

Awakening to collect event items

The Awakening Collection introduces a new set of 24 themed limited-time cosmetic items. Wear new legendary skins including Horizon’s “Atom Heart Mother”, Fuse’s “Animal Instinct”, Ash’s “Existential Threat”, and more to refresh every inch of your warrior’s space!

All 24 items will be available through direct purchase (for Apex Coins or Craft Metal) and in the Awakening Event Apex Pack throughout the event.

Collect all 24 themed event-exclusive cosmetics to unlock our newest heirloom: Valkyrie’s Suzaku!

Reward Tracker

You can earn 1,600 points every day, and challenges refresh every day. All of these challenges also stack with your Battle Pass, so you can complete multiple challenges at once.

special offer store label

During the Awakening Collection event, we’re bringing back the Special Offers tab, which will offer deals during the event.

Control LTM Quality of Life Updates

  • Re-opens the match time limit and has new logic to determine when matches are over, which should fix early matches ending
  • If the player had an ult on death, give them a full ult on respawn
  • Downgrades the rating you give when spawning on the home plate from 75% to 50% to the next tier.
  • Fixed an issue where players would be in random positions at the end of a match instead of being grouped together in their squad.
  • Reduce wave generation time…
    • Max Deathscreen time old: 20 secs new: 15 secs.
    • Max time to generate waves Old: 12 seconds New: 10 seconds.
    • First Wave Spawn Max Time Old: 20 secs New: 15 secs.
  • Turned off enemy highlights and enemy vehicle highlights.
  • Forces players to consume neutral capture progress before starting to gain capture progress for their own team; if the enemy team is making progress on neutral.
  • Increase target’s capture rate based on the number of players captured
    • 1 = x1
    • 2 = x1.5
    • 3 = x2
    • 4 = x2.25
    • 5 = x2.5
    • 6 = x2.75
    • 7 = x3
    • 8 = x3
    • 9 = x3
  • Move the Havoc’s turbo back to the purple layer.
  • Allows players to equip 3x scopes for LMGs and Assault weapons in the equipment selection menu.
  • Allows players to equip snipers with 4x-8x scopes in the equipment selection menu.
  • Combined marksman and sniper loadouts into one long-range loadout, adding an expert loadout category to give players more mid-to-close-range options.
  • Updated spawn logic to prevent players from spawning near enemies.
  • Players can now earn ratings through team actions such as area neutralization or capture, even if they participated in that action and received a personal rating from it (previously players would have gotten one of these).
  • Players will no longer be rewarded with Squad Ratings for the completion of timed events to capture ratings and rewards from locked locks.
  • Removed squad wipe rating bonus when killing an enemy.
  • Added HUD message when the lock is no longer available during a match (will be displayed again if the lock conditions are met when the lock was unavailable).
  • Control: Moved the scoreboard into the inventory as the first tab. Changed the scoreboard button to the same button as the inventory on the respawn screen.
  • Arena: Moved scoreboard to second tab of inventory and added new tracking player information (assists and crafting materials), as well as team’s round wins.
  • Add scoreboard as a tab when watching in Arenas
  • Added scoreboard as tabs for Arenas and Control at the end of the game
  • Updated the art and placement of the shield regeneration UI on the HUD to be above the player unit frame

IMC Armory Update

  • Fixed a bug that allowed players to throw grenades or use Ash ults to enter through holes in the armory roof collision mesh (Hotfix).
  • Fixed an issue where you would not be able to get dressed after using the teleporter under the armory (Hotfix).
  • Prevented tridents from landing on top of the armory.
  • Removed Gold Loot Roller reward for wave 8.
  • Reduced chance of spawning jumps via smart loot system. Base hop-up spawn rate is now 50%, while Gold hop-ups have been further reduced to 20%.
  • Smart loot is no longer generated for teammates outside the armory.

Balance update:


  • R-301 and Rampage removed from crafting and re-added to floor loot.
  • Wingman and CAR SMG added to crafting and removed from floor loot.

Out of bounds

  • Weapons and abilities are now only stored in OOB triggers while the player is on the ground (OOB timers still count).

Pochek Bow

  • Optic on Gold version defaults to 3x Ranger.


  • Decoys for Valk Skydive Re-Deploy are now available.


  • battle resurrection
    • Moved revive cancel option from lifelines to players who are reviving.
  • Doctor cures drone
    • Healing pool increased from 150 to infinite (still lasts 20 seconds).
    • The healing radius is doubled.
  • care package
    • Cooldown reduced from 5 minutes to 3.5 minutes.
    • Weapon attachment panels now have one shield battery instead of two.
    • There is no blue beam on the initial drop (it will still appear after the care package lands).

edge of the world

  • Fixed some final rings that ended in healing.

storm point

  • Fixed some final rings that ended in healing.


  • Fixed some final rings that ended in healing.
  • Ring tweaked for a more balanced map scatter.

Ranking update:

split reset

The reset of this split is softer

  • 13.1 Split reset: 6 → 4 split

entrance fee

lower cost of entry

  • -10 RP across all departments and tiers.

Reduced kill value:

More RP for high elimination counts

Currently, the value of the first three eliminations is about 100%. The next three are worth about 80%, and anything after that is worth about 20%. We are changing it to reduce the value of each squad by about 20% while maintaining at least 20%. This will give the winning team with a high elimination rate around 40 to 60 more RP.

Game bug fixes

  • Crypto can now scan survey beacons with his drone while riding a trident.
  • Fixed a bug where Newcastle could get stuck in the air for a few seconds if he was trapped by Ash’s tactics while using his ultimate.
  • Fixed Newcastle bug where players could instantly refill revive shields by throwing knockdown shields and picking them up again.
  • Fixed a Newcastle bug where players could not reload when the “Destroy Wall” prompt appeared on the screen.
  • Fixed Newcastle’s bug where deploys were taking longer than expected with his Ultimate.
  • Fixed legendary situation [Newcastle / Seer] A locked vault can be accessed by placing a totem on the Mobile Shield.
  • Fixed a bug where Wraith was able to create a portal in Revenant Ultimate and have it appear next to the totem after being sent back
  • Added sound effect when Newcastle enters Trident.
  • Fixed a UI bug where legend information would not be displayed in the shooting range.
  • IMC Armory Fixed a situation where players could camp and block locations where they did not intend to use the Wraith Portal and Trident.
  • [PS5] – Fixed an issue where the player’s friends list was not updating correctly after putting the console in hibernation mode.
  • Fixed some larger Legendaries sometimes not being able to enter the container at Storm Point when approaching them quickly at an angle.
  • Fixed Rampage/Sentinel showing a charging animation but not charging when aiming at a location.
  • Fixed Bloodhound and Seer scans persisting after the user left the game.
  • [Caustic] – Fixed a bug where players could still see enemy red highlights when in or behind their deployed gas.
  • The blood splatter VFX no longer appears when Ash is hit.
  • Fixed an issue where the “Amped Up” UI remained after Seer used the Heart Seeker passive.
  • [Control Mode] – Fixed a bug where the enemy team would continue the progress of the capture point without needing to flip or undo the progress of the other team.
  • [Control Mode] – Fixed UI bug where abandon game penalty was actually longer than showing warning.
  • [Control Mode] – Fixed a bug where picking up a weapon in control mode always showed a full magazine.
  • Fixed a case where the player seemed to retain the thermite grenade after using it on an explosive while equipping it.
  • [PS4 Pro / Xbox One X] – Fixed some areas of Olympus improving frame rate during gameplay.
  • [PS4] – Fixed to improve performance issues on Olympus Grass.

Apex Legends Update 13.1 enhancements and nerfs

Apex Legends Mobile Patch Notes

Any patch in Apex Legends will bring buffs and nerfs.

The leak suggests that Lifeline will be getting buffs from Respawn, which matches the aforementioned patch notes.

Player Osvaldatore shared information from the data-mining on Reddit, where they claimed that the focus of the patch will be on strengthening lifelines.

According to the leak, the following update is coming.

  • DOC Heal Drone health increased from 150 to 9999
  • DOC Heal Drone area reach radius doubled
  • Downed teammates can now opt out of combat revive’s automatic respawn
  • Reduced Care Pack cooldown from 5 minutes to 3 minutes 30 seconds

Respawn hasn’t confirmed this, so it’s worth taking these leaks with a pinch of salt.

We’ll update this page when we have official instructions.

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